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Main Quests

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There is a main questline in Battle Spheres that you can follow on the World Map. It is shown by a path of golden discs. Clearing the final stage of main quest dungeon typically rewards you with 10 Gems.

Collie TownEdit

Stage 1: Something Slimey...Edit

Costs 3 stamina to enter and consists of 3 waves of units.
Boss unit: 57i

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 3
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 5

Possible capture-able units:


Stage 2: Slime Attack!Edit

Costs 3 stamina to enter and consists of 3 waves of units.
Boss unit: 61i

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 2
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 4

Possible capture-able units:


Stage 3: Tipsy WispyEdit

Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit: 74i

Boss Skills
Skill Name Skill Description Cooldown
Charged Horizon Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 2
Charged Column Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 4

Possible capture-able units:


Veldt PrairieEdit

Stage 1: DestinyEdit

Costs 3 stamina to enter and consists of 3 waves of units.
Boss unit: 61i

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 2
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 4

Possible capture-able units: 60i 70i


Stage 2: Prickly BeastsEdit

Costs 3 stamina to enter and consists of 3 waves of units.
Boss unit: 80i

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 2
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 5

Possible capture-able units: 60i 70i 80i


Stage 3: JourneyEdit

Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit: 70i

Boss Skills
Skill Name Skill Description Cooldown
Charged Column Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 2
Charged Horizon Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 4

Possible capture-able units: 60i 70i 80i


Stage 4: ProtectorsEdit

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: 71i

Boss Skills
Skill Name Skill Description Cooldown
Charged Column Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 2
Charged Cross Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 5

Possible capture-able units: 70i 80i


River MistoniaEdit

Stage 1: Down by the RiverEdit

Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit: 59i

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 3
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 5
Spill Goo Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. -
Spill Goo Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. -

Possible capture-able units: 58i 68i 78i


Stage 2: Frolicking in the ShallowsEdit

Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit: 68i

Boss Skills
Skill Name Skill Description Cooldown
Charged Horizon Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 2
Charged Column Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 4
Guided Beam II Aims 2 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 7

Possible capture-able units: 59i 78i


Stage 3: Icy SpikesEdit

Costs 5 stamina to enter and consists of 3 waves of units.
Boss unit: 78i

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 3
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 6

Possible capture-able units: 59i 68i 78i


Stage 4: Bright lightsEdit

Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit: 69i

Boss Skills
Skill Name Skill Description Cooldown
Charged X Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 3
Charged Cross Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 5

Possible capture-able units: 59i 68i 78i


Stage 5: Wolves!?Edit

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: 98i

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5

Possible capture-able units: 68i 98i


Kagan MountainsEdit

Stage 1: Heated GroundEdit

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: 76i

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 3
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 5

Possible capture-able units: 57i 66i 76i


Stage 2: The Banished FlameEdit

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: 67i

Boss Skills
Skill Name Skill Description Cooldown
Charged Cross Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 3
Charged Cross Beam (L) Shoots 4 energy beam each dealing 100% of ATK as damage. 7

Possible capture-able units: 57i 67i 76i 96i


Stage 3: Kagan's FlockEdit

Costs 6 stamina to enter and consists of 5 waves of units.
Boss unit: 57i

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 3
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 5
Spill Goo Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. -
Spill Goo Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. -

Possible capture-able units: 57i 67i 96i


Stage 4: Witches!Edit

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: 86i

Boss Skills
Skill Name Skill Description Cooldown
Homing Shot Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 2
Enchant Attack Strengthen an ally's ATK by 15% for 3 turns. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5

Possible capture-able units: 57i 67i 86i 88i 96i


Stage 5: More ChallengersEdit

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: 77i

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 2
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 5
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: 57i 66i 76i 88i 90i


Stage 6: ShowdownEdit

Costs 7 stamina to enter and consists of 5 waves of units.
Boss unit: 96i

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5

Possible capture-able units: 66i 86i 88i 90i 96i


Sevilm MarshesEdit

Stage 1: Creatures in the shrubsEdit

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: 64i

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 3
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 5

Possible capture-able units: 65i 75i 85i 94i


Stage 2: Tainted SheepEdit

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: 114i

Boss Skills
Skill Name Skill Description Cooldown
Heal Recovers health equal to 200% of this unit's REC. 2
Homing Shot Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 3

Possible capture-able units: 65i 74i 85i 94i


Stage 3: Murky WatersEdit

Costs 6 stamina to enter and consists of 5 waves of units.
Boss unit: 65i

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 2
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 4
Homing Shot Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7
Spill Goo Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. -
Spill Goo Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. -

Possible capture-able units: 65i 85i 94i 104i 114i


Stage 4: Sevilm's HampigsEdit

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: 84i

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 2
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 5
Hibernate Regenerates HP equivalent to 90% of this unit's REC every turn. -

Possible capture-able units: 65i 75i 84i 94i 104i 114i


Stage 5: Haunted MarshesEdit

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: 75i

Boss Skills
Skill Name Skill Description Cooldown
Charged X Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 4
Guided Beam Aims 1 concentrated beam of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 7

Possible capture-able units: 65i 75i 85i 94i 104i 114i


Stage 6: Tooth and NailEdit

Costs 8 stamina to enter and consists of 5 waves of units.
Boss unit: 128i

Boss Skills
Skill Name Skill Description Cooldown
Homing Shot Shoots 4 guided projectiles which home to an enemy, each dealing 49% of this unit's ATK in damage. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 42% of this unit's ATK in damage. 7
Homing Shot III Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 13

Possible capture-able units: 65i 85i 94i 104i 114i


Rygal MonasteryEdit

Stage 1: A Cave!Edit

Costs 6 stamina to enter and consists of 4 waves of units.
Boss unit: 62i

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 120% of ATK. Damage and area increases with distance. 3
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 120% of ATK. Damage and area increases with distance. 7

Possible capture-able units: 63i 73i 83i 92i 112i


Stage 2: Prophetic HampigEdit

Costs 6 stamina to enter and consists of 4 waves of units.
Boss unit: 82i

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Hibernate Regenerates HP equivalent to 70% of this unit's REC every turn. -

Possible capture-able units: 63i 83i 92i 112i


Stage 3: Wisp of RygalEdit

Costs 7 stamina to enter and consists of 5 waves of units.
Boss unit: 72i

Boss Skills
Skill Name Skill Description Cooldown
Charged Cross Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 3
Guided Beam Aims 1 concentrated beam of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 6

Possible capture-able units: 63i 73i 82i 92i 102i 112i


Stage 4: Lone WolfEdit

Costs 6 stamina to enter and consists of 4 waves of units.
Boss unit: 102i

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5

Possible capture-able units: 63i 83i 92i 102i 112i


Stage 5: On your way out...Edit

Costs 6 stamina to enter and consists of 4 waves of units.
Boss unit: 73i

Boss Skills
Skill Name Skill Description Cooldown
Charged Column Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 3
Charged X Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 6

Possible capture-able units: 63i 73i 83i 92i 112i


Stage 6: Wolf got your tongue?Edit

Costs 8 stamina to enter and consists of 5 waves of units.
Boss unit: 103i

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 8

Possible capture-able units: 63i 83i 92i 102i 112i


Fern ValleyEdit

Stage 1: Wolf of Fern ValleyEdit

Costs 7 stamina to enter and consists of 4 waves of units.
Boss unit: 101i

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 5

Possible capture-able units: 61i 70i 80i 100i 110i


Stage 2: Bleating SheepEdit

Costs 7 stamina to enter and consists of 4 waves of units.
Boss unit: 110i

Boss Skills
Skill Name Skill Description Cooldown
Heal Recovers health equal to 200% of this unit's REC. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 4
Enchant Defense Strengthen an ally's DEF by 15% for 3 turns. 5

Possible capture-able units: 61i 70i 81i 88i 100i 110i


Stage 3: Eyes of TwilightEdit

Costs 8 stamina to enter and consists of 5 waves of units.
Boss unit: 122i

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Rejuvenation Heal all teammates for 50% of each unit's REC each turn, for 2 turns. 5
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) -

Possible capture-able units: 61i 81i 86i 100i 110i


Stage 4: Beneath the FernsEdit

Costs 7 stamina to enter and consists of 4 waves of units.
Boss unit: 81i

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 2
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 4
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: 60i 70i 80i 88i 110i


Stage 5: Powers of the FernEdit

Costs 7 stamina to enter and consists of 4 waves of units.
Boss unit: 91i

Boss Skills
Skill Name Skill Description Cooldown
Enchant Speed Strengthen an ally's SPD by 15% for 3 turns. 2
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5

Possible capture-able units: 61i 71i 81i 86i 88i 90i 100i 110i


Stage 6: The Valley's CaretakersEdit

Costs 9 stamina to enter and consists of 5 waves of units.
Boss unit: 137i

Boss Skills
Skill Name Skill Description Cooldown
Enchant Speed Strengthen an ally's SPD by 15% for 3 turns. 2
Quickening Song All teammates gain 15% of this unit's SPD for 2 turns. 4
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 42% of this unit's ATK in damage. 6

Possible capture-able units: 61i 70i 80i 86i 100i 110i


Rymia LighthouseEdit

Stage 1: HampunzelEdit

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: 79i

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: 58i 79i 86i 88i 98i 108i


Stage 2: Keepers of the SanctumEdit

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: 89i

Boss Skills
Skill Name Skill Description Cooldown
Enchant Defense Strengthen an ally's DEF by 15% for 3 turns. 2
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7

Possible capture-able units: 59i 69i 79i 90i 98i 108i


Stage 3: Rymia's GuardianEdit

Costs 9 stamina to enter and consists of 5 waves of units.
Boss unit: 134i

Boss Skills
Skill Name Skill Description Cooldown
Enchant Speed Strengthen an ally's SPD by 15% for 3 turns. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 4
Embracing Song All teammates gain 15% DEF for 2 turns. 5

Possible capture-able units: 59i 79i 88i 90i 98i 108i


Stage 4: The Spirit of RymiaEdit

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: 69i

Boss Skills
Skill Name Skill Description Cooldown
Charged X Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 3
Guided Beam II Aims 2 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 5
Charged Cross Beam Shoots 4 energy beam each dealing 120% of ATK as damage. 7

Possible capture-able units: 59i 68i 79i 88i 98i 108i


Stage 5: Hampigs... Everywhere!Edit

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: 79i

Boss Skills
Skill Name Skill Description Cooldown
Spiral Shot Shoots 1 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. 3
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 7
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: 59i 78i 86i 88i 90i 98i


Stage 6: Cat in the Light ChamberEdit

Costs 10 stamina to enter and consists of 5 waves of units.
Boss unit: 119i

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 5
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) -

Possible capture-able units: 59i 69i 79i 88i 90i 98i 108i


Mezir DesertEdit

Stage 1: Watchful GazeEdit

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: 96i

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Homing Shot Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 3
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 7

Possible capture-able units: 57i 86i 94i 96i


Stage 2: Killer InstinctsEdit

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: 97i

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 5
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7

Possible capture-able units: 66i 77i 96i


Stage 3: A Funny SightEdit

Costs 9 stamina to enter and consists of 5 waves of units.
Boss unit: 76i

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 3
Enchant Defense Strengthen an ally's DEF by 15% for 3 turns. 4
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 7
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: 57i 76i 86i 90i 92i 94i 96i 106i


Stage 4: What do they eat?Edit

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: 77i

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: 56i 66i 77i 88i 96i 106i


Stage 5: Mezir's TrapEdit

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: 131i

Boss Skills
Skill Name Skill Description Cooldown
Enchant Speed Strengthen an ally's SPD by 15% for 3 turns. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Empowering Song All teammates gain 15% of this unit's ATK for 2 turns. 7

Possible capture-able units: 57i 66i 77i 86i 88i 96i 106i


Stage 6: Desert HuntersEdit

Costs 10 stamina to enter and consists of 5 waves of units.
Boss unit: 116i

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) -

Possible capture-able units: 56i 67i 76i 86i 90i 96i 106i


Honum RuinsEdit

Stage 1: A Hero's TrialEdit

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: 37i

Boss Skills
Skill Name Skill Description Cooldown
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 3
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5
Blades of Fury Dishes out 14 savage attacks, each dealing 35% of this unit's ATK in damage, on random enemies. 7

Possible capture-able units: 65i 85i 86i 88i 94i 104i 114i


Stage 2: Honum's PetEdit

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: 84i

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: 74i 85i 86i 90i 94i 104i


Stage 3: A Hero's ReturnEdit

Costs 10 stamina to enter and consists of 5 waves of units.
Boss unit: 37i

Boss Skills
Skill Name Skill Description Cooldown
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 3
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5
Blades of Fury Dishes out 14 savage attacks, each dealing 35% of this unit's ATK in damage, on random enemies. 7

Possible capture-able units: 65i 74i 86i 94i 104i 114i


Stage 4: All Grown UpEdit

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: 85i

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 2
Homing Shot Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 3
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 7
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: 65i 75i 84i 88i 90i 104i 114i


Stage 5: Mistresses of HonumEdit

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: 143i

Boss Skills
Skill Name Skill Description Cooldown
Enchant Speed Strengthen an ally's SPD by 15% for 3 turns. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Beguiling Song All enemies lose 15% ATK for 2 turns. 7

Possible capture-able units: 65i 74i 85i 94i 104i 114i


Stage 6: A Hero's RevengeEdit

Costs 11 stamina to enter and consists of 5 waves of units.
Boss unit: 38i

Boss Skills
Skill Name Skill Description Cooldown
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 3
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5
Blades of Fury Dishes out 14 savage attacks, each dealing 35% of this unit's ATK in damage, on random enemies. 7

Possible capture-able units: 65i 75i 84i 90i 92i 94i 104i 114i


Wyr SanctuaryEdit

Stage 1: WyrwolfEdit

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: 102i

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 5
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7

Possible capture-able units: 63i 72i 82i 86i 88i 92i 102i 112i


Stage 2: Distress-causing damselsEdit

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: 140i

Boss Skills
Skill Name Skill Description Cooldown
Enchant Speed Strengthen an ally's SPD by 15% for 3 turns. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Purging Song Fires 14 crescents of pure light that surge in random directions, damaging enemies based on 50% of this unit's REC. 7

Possible capture-able units: 83i 86i 88i 92i 102i 112i


Stage 3: Bright LightsEdit

Costs 10 stamina to enter and consists of 5 waves of units.
Boss unit: 73i

Boss Skills
Skill Name Skill Description Cooldown
Charged X Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 3
Charged Cross Beam (L) Shoots 4 energy beam each dealing 100% of ATK as damage. 5
Guided Beam II Aims 2 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 7

Possible capture-able units: 63i 72i 82i 102i 112i


Stage 4: Shorn, the SheepEdit

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: 113i

Boss Skills
Skill Name Skill Description Cooldown
Heal Recovers health equal to 200% of this unit's REC. 2
Elemental Healing Heal each teammate of the same element for 130% of this unit's REC. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7

Possible capture-able units: 63i 73i 83i 86i 88i 90i 102i 112i


Stage 5: Wyrwolf 2.0Edit

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: 103i

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 5
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7

Possible capture-able units: 83i 86i 90i 102i 112i


Stage 6: Meow's the wordEdit

Costs 11 stamina to enter and consists of 5 waves of units.
Boss unit: 125i

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 7
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) -

Possible capture-able units: 63i 73i 83i 88i 90i 92i 102i 112i


Mystic GroveEdit

Stage 1: Mysterious GlowEdit

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: 201i

Boss Skills
Skill Name Skill Description Cooldown
Guided Beam III (L) Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 3
Charged Cross Beam II (L) Shoots 8 energy beam each dealing 100% of ATK as damage. 5
Charged X Beam II (L) Shoots 8 energy beam each dealing 100% of ATK as damage. 8
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: 61i 71i 86i 92i 100i


Stage 2: Witches & PumpkinsEdit

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: 91i

Boss Skills
Skill Name Skill Description Cooldown
Enchant Defense Strengthen an ally's DEF by 27% for 3 turns. 2
Charged Burst II Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. 5
Spiral Shot Shoots 1 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. 7
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: 71i 88i 90i 92i


Stage 3: Beasts of the GroveEdit

Costs 11 stamina to enter and consists of 5 waves of units.
Boss unit: 123i

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Rupture Inflict the 'Bleed' status on all enemies for 2 turns. 8
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) -

Possible capture-able units: 61i 71i 81i 88i 90i 92i 100i 110i


Stage 4: Woolly AssaultEdit

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: 234i

Boss Skills
Skill Name Skill Description Cooldown
Heal II Recovers health equal to 300% of this unit's REC. 2
Elemental Healing II Heal each teammate of the same element for 200% of this unit's REC. 4
Homing Shot III Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: 71i 81i 88i 92i 100i 110i


Stage 5: Yet More SheepEdit

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: 111i

Boss Skills
Skill Name Skill Description Cooldown
Split Shot II Shoots 2 wave(s) of 8 projectiles at fixed directions around this unit, each dealing 80% of this unit's ATK as damage. 4
Elemental Healing Heal each teammate of the same element for 130% of this unit's REC. 6
Homing Shot III Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 9
Vengeful Strengthen unit's ATK by 5% for each teammate killed. -

Possible capture-able units: 61i 70i 100i 110i


Stage 6: Grove GuardianEdit

Costs 12 stamina to enter and consists of 5 waves of units.
Boss unit: 138i

Boss Skills
Skill Name Skill Description Cooldown
Enchant Attack Strengthen an ally's ATK by 15% for 3 turns. 3
Summon Minions Summons minions to its aid. 5
Homing Shot III Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 8
Vengeful Strengthen unit's ATK by 5% for each teammate killed. -

Possible capture-able units: 61i 71i 81i 88i 90i 92i 100i 110i


Rief CoastEdit

Stage 1: Slime on the WaterEdit

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: 183i

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 2
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 5
Poisonous Goo Support skill hits have a 35% chance to inflict the 'Poison' status for 2 turns. -
Magic Resistant 25% chance to avoid negative status effects. -

Possible capture-able units: 59i 69i 86i 88i 94i 98i 108i


Stage 2: Wisp LordEdit

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: 198i

Boss Skills
Skill Name Skill Description Cooldown
Guided Beam III (L) Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 4
Charged Cross Beam II (L) Shoots 8 energy beam each dealing 100% of ATK as damage. 7
Charged X Beam II (L) Shoots 8 energy beam each dealing 100% of ATK as damage. 10
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: 59i 68i 86i 98i


Stage 3: Nymph's WrathEdit

Costs 11 stamina to enter and consists of 5 waves of units.
Boss unit: 135i

Boss Skills
Skill Name Skill Description Cooldown
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 3
Embracing Song II All teammates gain 15% DEF for 4 turns. 5
Homing Shot III Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 9
Aura of Water Assault All Water type teammates gain 15% ATK. -
Latent Potential After 5 turns, this unit gains 5% additional ATK and REC per turn. -

Possible capture-able units: 59i 69i 79i 88i 92i 94i 98i 108i


Stage 4: Giant WolfEdit

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: 222i

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 70% of this unit's ATK. 4
Slash III Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 7
Bloodthirsty Regenerates HP equal to 10% of all damage inflicted by this unit. -
Bleeding Strike Support skill hits have a 15% chance to inflict 'Bleed' status on enemies for 2 turns. -
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: 59i 68i 79i 92i 98i 108i


Stage 5: Wolves and... Sheep?Edit

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: 232i

Boss Skills
Skill Name Skill Description Cooldown
Heal II Recovers health equal to 300% of this unit's REC. 2
Elemental Healing II Heal each teammate of the same element for 200% of this unit's REC. 5
Homing Shot III Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 8
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: 59i 98i 108i


Stage 6: Beach's EndEdit

Costs 12 stamina to enter and consists of 5 waves of units.
Boss unit: 120i

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Rupture Inflict the 'Bleed' status on all enemies for 2 turns. 5
Slash III Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 9
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) -
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: 59i 69i 88i 92i 98i 108i


Charz SavannaEdit

Stage 1: UninvitedEdit

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: 21i

Boss Skills
Skill Name Skill Description Cooldown
Bezier Glaives Shoots 2 glaives on curved trajectories each dealing 35% of this unit's ATK in damage to all enemies in their path. 3
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5
Pyre Slash Fires 7 crescents of flame that surge in random directions, damaging enemies for 50% of ATK. 7
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: 57i 66i 76i 96i


Stage 2: Guard WolfEdit

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: 220i

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 70% of this unit's ATK. 3
Rupture Inflict the 'Bleed' status on all enemies for 2 turns. 6
Bloodthirsty Regenerates HP equal to 10% of all damage inflicted by this unit. -
Bleeding Strike Support skill hits have a 15% chance to inflict 'Bleed' status on enemies for 2 turns. -
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: 57i 67i 77i 86i 88i 90i 92i 94i 96i


Stage 3: The Hero ReturnsEdit

Costs 12 stamina to enter and consists of 5 waves of units.
Boss unit: 22i

Boss Skills
Skill Name Skill Description Cooldown
Bezier Glaives II Shoots 4 glaives on curved trajectories each dealing 35% of this unit's ATK in damage to all enemies in their path. 3
Summon Minions Summons minions to its aid. 5
Pyre Slash Fires 7 crescents of flame that surge in random directions, damaging enemies for 50% of ATK. 8
Vengeful Strengthen unit's ATK by 5% for each teammate killed. -

Possible capture-able units: 57i 67i 90i 96i 106i


Stage 4: Guardian MagiEdit

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: 210i

Boss Skills
Skill Name Skill Description Cooldown
Mass Enchant Attack Strengthen all allies ATK by 15% for 3 turns. 3
Charged Burst II Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. 3
Mass Assault All teammates (excluding self) will activate their next attack. 5
Magic Resistant 25% chance to avoid negative status effects. -

Possible capture-able units: 67i 77i 86i 88i 90i 92i 94i


Stage 5: The Elite GuardEdit

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: 132i

Boss Skills
Skill Name Skill Description Cooldown
Power Sap Weaken all enemies ATK and REC by 20% for 2 turns. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Spiral Shot III Shoots 3 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. 9
Vengeful Strengthen unit's ATK by 5% for each teammate killed. -

Possible capture-able units: 57i 67i 86i 88i 90i 92i 94i 96i


Stage 6: Formidable FormEdit

Costs 13 stamina to enter and consists of 5 waves of units.
Boss unit: 23i

Boss Skills
Skill Name Skill Description Cooldown
Bezier Glaives III Shoots 6 glaives on curved trajectories each dealing 35% of this unit's ATK in damage to all enemies in their path. 4
Rupture Inflict the 'Bleed' status on all enemies for 2 turns. 6
Pyre Slash II Fires 12 crescents of flame that surge in random directions, damaging enemies for 50% of ATK. 8
Latent Potential After 5 turns, this unit gains 5% additional ATK and REC per turn. -

Possible capture-able units: 57i 86i 88i 90i 92i 94i 96i


Pallid PeaksEdit

Stage 1: A Cold BreakfastEdit

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: 249i

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 3
Mass Assault All teammates (excluding self) will activate their next attack. 5
Tit for Tat This unit's support skill is activated 1 times when a teammate is killed. -
Hibernate Regenerates HP equivalent to 70% of this unit's REC every turn. -
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: 63i 83i


Stage 2: Take Evasive Action!Edit

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: 216i

Boss Skills
Skill Name Skill Description Cooldown
Mass Cripple Attack Weaken all enemies ATK by 15% for 3 turns. 3
Charged Burst II Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. 5
Spiral Shot II Shoots 2 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. 9
Vengeful Strengthen unit's ATK by 5% for each teammate killed. -

Possible capture-able units: 62i 73i 83i 112i


Stage 3: Disregard All WarningsEdit

Costs 12 stamina to enter and consists of 5 waves of units.
Boss unit: 141i

Boss Skills
Skill Name Skill Description Cooldown
Mass Healing Heal each teammate for 100% of this unit's REC. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Purging Song II Fires 21 crescents of pure light that surge in random directions, damaging enemies based on 50% of this unit's REC. 8
Magic Resistant 25% chance to avoid negative status effects. -

Possible capture-able units: 63i 73i 88i 90i 92i 102i 112i


Stage 4: Phantom ArmyEdit

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: 204i

Boss Skills
Skill Name Skill Description Cooldown
Guided Beam III (L) Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 3
Guided Beam III (L) Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 5
Charged Cross Beam II (L) Shoots 8 energy beam each dealing 100% of ATK as damage. 8
Latent Potential After 5 turns, this unit gains 5% additional ATK and REC per turn. -

Possible capture-able units: 63i 73i 88i 90i 92i


Stage 5: Snow WolvesEdit

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: 226i

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 70% of this unit's ATK. 3
Mass Assault All teammates (excluding self) will activate their next attack. 5
Slash III Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 8
Bloodthirsty Regenerates HP equal to 10% of all damage inflicted by this unit. -
Bleeding Strike Support skill hits have a 15% chance to inflict 'Bleed' status on enemies for 2 turns. -
Vengeful Strengthen unit's ATK by 5% for each teammate killed. -

Possible capture-able units: 73i 90i 102i 112i


Stage 6: Nine LivesEdit

Costs 13 stamina to enter and consists of 5 waves of units.
Boss unit: 126i

Boss Skills
Skill Name Skill Description Cooldown
Homing Shot Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 3
Slash III Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 6
Summon Minions Summons minions to its aid. 8
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 6%. (Max 50%) -
Regeneration Regenerates HP equivalent to 5% of this unit's Max HP every turn. -

Possible capture-able units: 63i 73i 82i 88i 90i 92i 94i 102i 112i


Nef AbyssEdit

Stage 1: Dread GuardsEdit

Costs 12 stamina to enter and consists of 4 waves of units.
Boss unit: 207i

Boss Skills
Skill Name Skill Description Cooldown
Mass Cripple Defense Weaken all enemies DEF by 15% for 3 turns. 3
Guided Beam III (L) Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 4
Summon Minions Summons minions to its aid. 5

Possible capture-able units: 75i 86i 88i 90i 94i


Stage 2: Black WitchesEdit

Costs 12 stamina to enter and consists of 4 waves of units.
Boss unit: 218i

Boss Skills
Skill Name Skill Description Cooldown
Power Sap Weaken all enemies ATK and REC by 20% for 2 turns. 3
Rupture Inflict the 'Bleed' status on all enemies for 2 turns. 4
Charged Burst II Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. 5

Possible capture-able units: 65i 75i 84i 86i 94i 104i 114i


Stage 3: The Domain of DragonsEdit

Costs 13 stamina to enter and consists of 5 waves of units.
Boss unit: 53i

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Toxic Fumes Poisons all enemies for 2 turns. 5
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 7
Latent Potential After 5 turns, this unit gains 5% additional ATK and REC per turn. -

Possible capture-able units: 65i 75i 85i 86i 88i 90i 94i


Stage 4: Darkness ThrivesEdit

Costs 12 stamina to enter and consists of 4 waves of units.
Boss unit: 144i

Boss Skills
Skill Name Skill Description Cooldown
Mass Enchant Speed Strengthen all allies SPD by 15% for 3 turns. 3
Beguiling Song II All enemies lose 15% ATK for 4 turns. 4
Homing Shot III Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 8
Vengeful Strengthen unit's ATK by 5% for each teammate killed. -

Possible capture-able units: 75i 85i 104i


Stage 5: The GrimalkinEdit

Costs 12 stamina to enter and consists of 4 waves of units.
Boss unit: 129i

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Summon Minions Summons minions to its aid. 5
Spiral Shot II Shoots 2 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. 9
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 6%. (Max 50%) -
Bloodthirsty Regenerates HP equal to 10% of all damage inflicted by this unit. -
Magic Resistant 25% chance to avoid negative status effects. -

Possible capture-able units: 64i 75i 85i 90i 94i 104i


Stage 6: The GatewayEdit

Costs 14 stamina to enter and consists of 5 waves of units.
Boss unit: 54i

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 6
Shockwave Stuns all enemies for 2 turns. 8
Poisonous Support skill hits have a 25% chance to inflict the 'Poison' status for 2 turns. -
Bloodthirsty Regenerates HP equal to 10% of all damage inflicted by this unit. -

Possible capture-able units: 65i 75i 85i 86i 88i 90i 92i 94i 104i 114i


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