# Main Quests

*658*pages on

this wiki

There is a main questline in **Battle Spheres** that you can follow on the World Map. It is shown by a path of golden discs. Clearing the final stage of main quest dungeon typically rewards you with 10 Gems.

## Collie TownEdit

### Stage 1: Something Slimey...Edit

Costs 3 stamina to enter and consists of 3 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 3 |

Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 5 |

Possible capture-able units:

### Stage 2: Slime Attack!Edit

Costs 3 stamina to enter and consists of 3 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 2 |

Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 4 |

Possible capture-able units:

### Stage 3: Tipsy WispyEdit

Costs 4 stamina to enter and consists of 3 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged Horizon Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 2 |

Charged Column Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 4 |

Possible capture-able units:

## Veldt PrairieEdit

### Stage 1: DestinyEdit

Costs 3 stamina to enter and consists of 3 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 2 |

Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 4 |

### Stage 2: Prickly BeastsEdit

Costs 3 stamina to enter and consists of 3 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Spread Shot | Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 2 |

Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 5 |

### Stage 3: JourneyEdit

Costs 4 stamina to enter and consists of 3 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged Column Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 2 |

Charged Horizon Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 4 |

### Stage 4: ProtectorsEdit

Costs 5 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged Column Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 2 |

Charged Cross Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 5 |

## River MistoniaEdit

### Stage 1: Down by the RiverEdit

Costs 4 stamina to enter and consists of 3 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 3 |

Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 5 |

Spill Goo | Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. | - |

Spill Goo | Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. | - |

### Stage 2: Frolicking in the ShallowsEdit

Costs 4 stamina to enter and consists of 3 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged Horizon Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 2 |

Charged Column Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 4 |

Guided Beam II | Aims 2 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 7 |

### Stage 3: Icy SpikesEdit

Costs 5 stamina to enter and consists of 3 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Spread Shot | Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 3 |

Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 6 |

### Stage 4: Bright lightsEdit

Costs 4 stamina to enter and consists of 3 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged X Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 3 |

Charged Cross Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 5 |

### Stage 5: Wolves!?Edit

Costs 5 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash | Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 2 |

Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 5 |

## Kagan MountainsEdit

### Stage 1: Heated GroundEdit

Costs 5 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Spread Shot | Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 3 |

Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 5 |

### Stage 2: The Banished FlameEdit

Costs 5 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged Cross Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 3 |

Charged Cross Beam (L) | Shoots 4 energy beam each dealing 100% of ATK as damage. | 7 |

### Stage 3: Kagan's FlockEdit

Costs 6 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 3 |

Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 5 |

Spill Goo | Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. | - |

Spill Goo | - |

### Stage 4: Witches!Edit

Costs 5 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Homing Shot | Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 2 |

Enchant Attack | Strengthen an ally's ATK by 15% for 3 turns. | 3 |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |

### Stage 5: More ChallengersEdit

Costs 5 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Spread Shot | 2 | |

Spread Shot II | 5 | |

Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |

### Stage 6: ShowdownEdit

Costs 7 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash | Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 3 |

Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 5 |

## Sevilm MarshesEdit

### Stage 1: Creatures in the shrubsEdit

Costs 5 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 3 |

Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 5 |

### Stage 2: Tainted SheepEdit

Costs 5 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Heal | Recovers health equal to 200% of this unit's REC. | 2 |

Homing Shot | Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 3 |

### Stage 3: Murky WatersEdit

Costs 6 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 2 |

Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 4 |

Homing Shot | Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |

Spill Goo | - | |

Spill Goo | - |

### Stage 4: Sevilm's HampigsEdit

Costs 5 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Spread Shot | 2 | |

Spread Shot II | 5 | |

Hibernate | Regenerates HP equivalent to 90% of this unit's REC every turn. | - |

### Stage 5: Haunted MarshesEdit

Costs 5 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged X Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 4 |

Guided Beam | Aims 1 concentrated beam of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 7 |

### Stage 6: Tooth and NailEdit

Costs 8 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Homing Shot | Shoots 4 guided projectiles which home to an enemy, each dealing 49% of this unit's ATK in damage. | 3 |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 42% of this unit's ATK in damage. | 7 |

Homing Shot III | Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 13 |

## Rygal MonasteryEdit

### Stage 1: A Cave!Edit

Costs 6 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 120% of ATK. Damage and area increases with distance. | 3 |

Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 120% of ATK. Damage and area increases with distance. | 7 |

### Stage 2: Prophetic HampigEdit

Costs 6 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Spread Shot | 3 | |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |

Hibernate | Regenerates HP equivalent to 70% of this unit's REC every turn. | - |

### Stage 3: Wisp of RygalEdit

Costs 7 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged Cross Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 3 |

Guided Beam | Aims 1 concentrated beam of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 6 |

### Stage 4: Lone WolfEdit

Costs 6 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash | Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 3 |

Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 5 |

### Stage 5: On your way out...Edit

Costs 6 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged Column Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 3 |

Charged X Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 6 |

### Stage 6: Wolf got your tongue?Edit

Costs 8 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash | 3 | |

Slash II | 5 | |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 8 |

## Fern ValleyEdit

### Stage 1: Wolf of Fern ValleyEdit

Costs 7 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash II | 2 | |

Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 5 |

### Stage 2: Bleating SheepEdit

Costs 7 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Heal | Recovers health equal to 200% of this unit's REC. | 2 |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 4 |

Enchant Defense | Strengthen an ally's DEF by 15% for 3 turns. | 5 |

### Stage 3: Eyes of TwilightEdit

Costs 8 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash | 2 | |

Rejuvenation | Heal all teammates for 50% of each unit's REC each turn, for 2 turns. | 5 |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |

Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) | - |

### Stage 4: Beneath the FernsEdit

Costs 7 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Spread Shot | 2 | |

Spread Shot II | 4 | |

Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |

### Stage 5: Powers of the FernEdit

Costs 7 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Enchant Speed | Strengthen an ally's SPD by 15% for 3 turns. | 2 |

Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 3 |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |

### Stage 6: The Valley's CaretakersEdit

Costs 9 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Enchant Speed | Strengthen an ally's SPD by 15% for 3 turns. | 2 |

Quickening Song | All teammates gain 15% of this unit's SPD for 2 turns. | 4 |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 42% of this unit's ATK in damage. | 6 |

## Rymia LighthouseEdit

### Stage 1: HampunzelEdit

Costs 8 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Spread Shot II | 2 | |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |

Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |

### Stage 2: Keepers of the SanctumEdit

Costs 8 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Enchant Defense | Strengthen an ally's DEF by 15% for 3 turns. | 2 |

Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 3 |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |

### Stage 3: Rymia's GuardianEdit

Costs 9 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Enchant Speed | Strengthen an ally's SPD by 15% for 3 turns. | 2 |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 4 |

Embracing Song | All teammates gain 15% DEF for 2 turns. | 5 |

### Stage 4: The Spirit of RymiaEdit

Costs 8 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged X Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 3 |

Guided Beam II | Aims 2 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 5 |

Charged Cross Beam | Shoots 4 energy beam each dealing 120% of ATK as damage. | 7 |

### Stage 5: Hampigs... Everywhere!Edit

Costs 8 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Spiral Shot | Shoots 1 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. | 3 |

Spread Shot II | 7 | |

Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |

### Stage 6: Cat in the Light ChamberEdit

Costs 10 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash II | 3 | |

Charged Burst | 5 | |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |

Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) | - |

## Mezir DesertEdit

### Stage 1: Watchful GazeEdit

Costs 8 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash II | 2 | |

Homing Shot | Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 3 |

Charged Burst | 7 |

### Stage 2: Killer InstinctsEdit

Costs 8 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash II | 2 | |

Charged Burst | 5 | |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |

### Stage 3: A Funny SightEdit

Costs 9 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Spread Shot II | 3 | |

Enchant Defense | Strengthen an ally's DEF by 15% for 3 turns. | 4 |

Charged Burst | 7 | |

Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |

### Stage 4: What do they eat?Edit

Costs 8 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Spread Shot II | 2 | |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |

Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |

### Stage 5: Mezir's TrapEdit

Costs 8 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Enchant Speed | Strengthen an ally's SPD by 15% for 3 turns. | 2 |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |

Empowering Song | All teammates gain 15% of this unit's ATK for 2 turns. | 7 |

### Stage 6: Desert HuntersEdit

Costs 10 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash II | 3 | |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |

Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) | - |

## Honum RuinsEdit

### Stage 1: A Hero's TrialEdit

Costs 9 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged Burst | 3 | |

Slash | 5 | |

Blades of Fury | Dishes out 14 savage attacks, each dealing 35% of this unit's ATK in damage, on random enemies. | 7 |

### Stage 2: Honum's PetEdit

Costs 9 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Spread Shot II | 3 | |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |

Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |

### Stage 3: A Hero's ReturnEdit

Costs 10 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged Burst | 3 | |

Slash | 5 | |

Blades of Fury | Dishes out 14 savage attacks, each dealing 35% of this unit's ATK in damage, on random enemies. | 7 |

### Stage 4: All Grown UpEdit

Costs 9 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Spread Shot | 2 | |

Homing Shot | Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 3 |

Spread Shot II | 7 | |

Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |

### Stage 5: Mistresses of HonumEdit

Costs 9 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Enchant Speed | Strengthen an ally's SPD by 15% for 3 turns. | 2 |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |

Beguiling Song | All enemies lose 15% ATK for 2 turns. | 7 |

### Stage 6: A Hero's RevengeEdit

Costs 11 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged Burst | 3 | |

Slash II | 5 | |

Blades of Fury | Dishes out 14 savage attacks, each dealing 35% of this unit's ATK in damage, on random enemies. | 7 |

## Wyr SanctuaryEdit

### Stage 1: WyrwolfEdit

Costs 9 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash II | 2 | |

Charged Burst | 5 | |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |

### Stage 2: Distress-causing damselsEdit

Costs 9 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Enchant Speed | Strengthen an ally's SPD by 15% for 3 turns. | 2 |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |

Purging Song | Fires 14 crescents of pure light that surge in random directions, damaging enemies based on 50% of this unit's REC. | 7 |

### Stage 3: Bright LightsEdit

Costs 10 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged X Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 3 |

Charged Cross Beam (L) | Shoots 4 energy beam each dealing 100% of ATK as damage. | 5 |

Guided Beam II | Aims 2 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 7 |

### Stage 4: Shorn, the SheepEdit

Costs 9 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Heal | Recovers health equal to 200% of this unit's REC. | 2 |

Elemental Healing | Heal each teammate of the same element for 130% of this unit's REC. | 3 |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |

### Stage 5: Wyrwolf 2.0Edit

Costs 9 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash II | 3 | |

Charged Burst | 5 | |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |

### Stage 6: Meow's the wordEdit

Costs 11 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash | 2 | |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |

Slash II | 7 | |

Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) | - |

## Mystic GroveEdit

### Stage 1: Mysterious GlowEdit

Costs 10 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Guided Beam III (L) | Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 3 |

Charged Cross Beam II (L) | Shoots 8 energy beam each dealing 100% of ATK as damage. | 5 |

Charged X Beam II (L) | Shoots 8 energy beam each dealing 100% of ATK as damage. | 8 |

Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |

### Stage 2: Witches & PumpkinsEdit

Costs 10 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Enchant Defense | Strengthen an ally's DEF by 27% for 3 turns. | 2 |

Charged Burst II | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. | 5 |

Spiral Shot | Shoots 1 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. | 7 |

Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |

### Stage 3: Beasts of the GroveEdit

Costs 11 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash II | 3 | |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |

Rupture | Inflict the 'Bleed' status on all enemies for 2 turns. | 8 |

Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) | - |

### Stage 4: Woolly AssaultEdit

Costs 10 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Heal II | Recovers health equal to 300% of this unit's REC. | 2 |

Elemental Healing II | Heal each teammate of the same element for 200% of this unit's REC. | 4 |

Homing Shot III | Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |

Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |

### Stage 5: Yet More SheepEdit

Costs 10 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Split Shot II | Shoots 2 wave(s) of 8 projectiles at fixed directions around this unit, each dealing 80% of this unit's ATK as damage. | 4 |

Elemental Healing | Heal each teammate of the same element for 130% of this unit's REC. | 6 |

Homing Shot III | Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 9 |

Vengeful | Strengthen unit's ATK by 5% for each teammate killed. | - |

### Stage 6: Grove GuardianEdit

Costs 12 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Enchant Attack | Strengthen an ally's ATK by 15% for 3 turns. | 3 |

Summon Minions | Summons minions to its aid. | 5 |

Homing Shot III | Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 8 |

Vengeful | Strengthen unit's ATK by 5% for each teammate killed. | - |

## Rief CoastEdit

### Stage 1: Slime on the WaterEdit

Costs 10 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 2 |

Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 5 |

Poisonous Goo | Support skill hits have a 35% chance to inflict the 'Poison' status for 2 turns. | - |

Magic Resistant | 25% chance to avoid negative status effects. | - |

### Stage 2: Wisp LordEdit

Costs 10 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Guided Beam III (L) | Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 4 |

Charged Cross Beam II (L) | Shoots 8 energy beam each dealing 100% of ATK as damage. | 7 |

Charged X Beam II (L) | Shoots 8 energy beam each dealing 100% of ATK as damage. | 10 |

Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |

### Stage 3: Nymph's WrathEdit

Costs 11 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Charged Burst | 3 | |

Embracing Song II | All teammates gain 15% DEF for 4 turns. | 5 |

Homing Shot III | Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 9 |

Aura of Water Assault | All Water type teammates gain 15% ATK. | - |

Latent Potential | After 5 turns, this unit gains 5% additional ATK and REC per turn. | - |

### Stage 4: Giant WolfEdit

Costs 10 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 70% of this unit's ATK. | 4 |

Slash III | Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 7 |

Bloodthirsty | Regenerates HP equal to 10% of all damage inflicted by this unit. | - |

Bleeding Strike | Support skill hits have a 15% chance to inflict 'Bleed' status on enemies for 2 turns. | - |

Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |

### Stage 5: Wolves and... Sheep?Edit

Costs 10 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Heal II | Recovers health equal to 300% of this unit's REC. | 2 |

Elemental Healing II | Heal each teammate of the same element for 200% of this unit's REC. | 5 |

Homing Shot III | Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 8 |

Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |

### Stage 6: Beach's EndEdit

Costs 12 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash II | 3 | |

Rupture | Inflict the 'Bleed' status on all enemies for 2 turns. | 5 |

Slash III | Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 9 |

Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) | - |

Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |

## Charz SavannaEdit

### Stage 1: UninvitedEdit

Costs 11 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Bezier Glaives | Shoots 2 glaives on curved trajectories each dealing 35% of this unit's ATK in damage to all enemies in their path. | 3 |

Slash II | 5 | |

Pyre Slash | Fires 7 crescents of flame that surge in random directions, damaging enemies for 50% of ATK. | 7 |

Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |

### Stage 2: Guard WolfEdit

Costs 11 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 70% of this unit's ATK. | 3 |

Rupture | Inflict the 'Bleed' status on all enemies for 2 turns. | 6 |

Bloodthirsty | Regenerates HP equal to 10% of all damage inflicted by this unit. | - |

Bleeding Strike | Support skill hits have a 15% chance to inflict 'Bleed' status on enemies for 2 turns. | - |

Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |

### Stage 3: The Hero ReturnsEdit

Costs 12 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Bezier Glaives II | Shoots 4 glaives on curved trajectories each dealing 35% of this unit's ATK in damage to all enemies in their path. | 3 |

Summon Minions | Summons minions to its aid. | 5 |

Pyre Slash | Fires 7 crescents of flame that surge in random directions, damaging enemies for 50% of ATK. | 8 |

Vengeful | Strengthen unit's ATK by 5% for each teammate killed. | - |

### Stage 4: Guardian MagiEdit

Costs 11 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Mass Enchant Attack | Strengthen all allies ATK by 15% for 3 turns. | 3 |

Charged Burst II | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. | 3 |

Mass Assault | All teammates (excluding self) will activate their next attack. | 5 |

Magic Resistant | 25% chance to avoid negative status effects. | - |

### Stage 5: The Elite GuardEdit

Costs 11 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Power Sap | Weaken all enemies ATK and REC by 20% for 2 turns. | 3 |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |

Spiral Shot III | Shoots 3 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. | 9 |

Vengeful | Strengthen unit's ATK by 5% for each teammate killed. | - |

### Stage 6: Formidable FormEdit

Costs 13 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Bezier Glaives III | Shoots 6 glaives on curved trajectories each dealing 35% of this unit's ATK in damage to all enemies in their path. | 4 |

Rupture | Inflict the 'Bleed' status on all enemies for 2 turns. | 6 |

Pyre Slash II | Fires 12 crescents of flame that surge in random directions, damaging enemies for 50% of ATK. | 8 |

Latent Potential | After 5 turns, this unit gains 5% additional ATK and REC per turn. | - |

## Pallid PeaksEdit

### Stage 1: A Cold BreakfastEdit

Costs 11 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Spread Shot II | 3 | |

Mass Assault | All teammates (excluding self) will activate their next attack. | 5 |

Tit for Tat | This unit's support skill is activated 1 times when a teammate is killed. | - |

Hibernate | Regenerates HP equivalent to 70% of this unit's REC every turn. | - |

Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |

### Stage 2: Take Evasive Action!Edit

Costs 11 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Mass Cripple Attack | Weaken all enemies ATK by 15% for 3 turns. | 3 |

Charged Burst II | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. | 5 |

Spiral Shot II | Shoots 2 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. | 9 |

Vengeful | Strengthen unit's ATK by 5% for each teammate killed. | - |

### Stage 3: Disregard All WarningsEdit

Costs 12 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Mass Healing | Heal each teammate for 100% of this unit's REC. | 3 |

Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |

Purging Song II | Fires 21 crescents of pure light that surge in random directions, damaging enemies based on 50% of this unit's REC. | 8 |

Magic Resistant | 25% chance to avoid negative status effects. | - |

### Stage 4: Phantom ArmyEdit

Costs 11 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Guided Beam III (L) | Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 3 |

Guided Beam III (L) | 5 | |

Charged Cross Beam II (L) | Shoots 8 energy beam each dealing 100% of ATK as damage. | 8 |

Latent Potential | After 5 turns, this unit gains 5% additional ATK and REC per turn. | - |

### Stage 5: Snow WolvesEdit

Costs 11 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 70% of this unit's ATK. | 3 |

Mass Assault | All teammates (excluding self) will activate their next attack. | 5 |

Slash III | Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 8 |

Bloodthirsty | Regenerates HP equal to 10% of all damage inflicted by this unit. | - |

Bleeding Strike | Support skill hits have a 15% chance to inflict 'Bleed' status on enemies for 2 turns. | - |

Vengeful | Strengthen unit's ATK by 5% for each teammate killed. | - |

### Stage 6: Nine LivesEdit

Costs 13 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Homing Shot | Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 3 |

Slash III | 6 | |

Summon Minions | Summons minions to its aid. | 8 |

Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 6%. (Max 50%) | - |

Regeneration | Regenerates HP equivalent to 5% of this unit's Max HP every turn. | - |

## Nef AbyssEdit

### Stage 1: Dread GuardsEdit

Costs 12 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Mass Cripple Defense | Weaken all enemies DEF by 15% for 3 turns. | 3 |

Guided Beam III (L) | 4 | |

Summon Minions | Summons minions to its aid. | 5 |

### Stage 2: Black WitchesEdit

Costs 12 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Power Sap | Weaken all enemies ATK and REC by 20% for 2 turns. | 3 |

Rupture | Inflict the 'Bleed' status on all enemies for 2 turns. | 4 |

Charged Burst II | 5 |

### Stage 3: The Domain of DragonsEdit

Costs 13 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash | 3 | |

Toxic Fumes | Poisons all enemies for 2 turns. | 5 |

Spread Shot II | 7 | |

Latent Potential | After 5 turns, this unit gains 5% additional ATK and REC per turn. | - |

### Stage 4: Darkness ThrivesEdit

Costs 12 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Mass Enchant Speed | Strengthen all allies SPD by 15% for 3 turns. | 3 |

Beguiling Song II | All enemies lose 15% ATK for 4 turns. | 4 |

Homing Shot III | Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 8 |

Vengeful | Strengthen unit's ATK by 5% for each teammate killed. | - |

### Stage 5: The GrimalkinEdit

Costs 12 stamina to enter and consists of 4 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash | 2 | |

Summon Minions | Summons minions to its aid. | 5 |

Spiral Shot II | Shoots 2 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. | 9 |

Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 6%. (Max 50%) | - |

Bloodthirsty | Regenerates HP equal to 10% of all damage inflicted by this unit. | - |

Magic Resistant | 25% chance to avoid negative status effects. | - |

### Stage 6: The GatewayEdit

Costs 14 stamina to enter and consists of 5 waves of units.

Boss unit:

__Boss Skills__

Skill Name | Skill Description | Cooldown |
---|---|---|

Slash II | 3 | |

Spread Shot II | 6 | |

Shockwave | Stuns all enemies for 2 turns. | 8 |

Poisonous | Support skill hits have a 25% chance to inflict the 'Poison' status for 2 turns. | - |

Bloodthirsty | Regenerates HP equal to 10% of all damage inflicted by this unit. | - |