There is a main questline in Battle Spheres that you can follow on the World Map. It is shown by a path of golden discs. Clearing the final stage of main quest dungeon typically rewards you with 10 Gems.
Collie Town[]
Stage 1: Something Slimey...[]
Costs 3 stamina to enter and consists of 3 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 3 |
Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 5 |
Possible capture-able units:
Stage 2: Slime Attack![]
Costs 3 stamina to enter and consists of 3 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 2 |
Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 4 |
Possible capture-able units:
Stage 3: Tipsy Wispy[]
Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged Horizon Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 2 |
Charged Column Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 4 |
Possible capture-able units:
Veldt Prairie[]
Stage 1: Destiny[]
Costs 3 stamina to enter and consists of 3 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 2 |
Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 4 |
Stage 2: Prickly Beasts[]
Costs 3 stamina to enter and consists of 3 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Spread Shot | Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 2 |
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 5 |
Stage 3: Journey[]
Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged Column Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 2 |
Charged Horizon Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 4 |
Stage 4: Protectors[]
Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged Column Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 2 |
Charged Cross Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 5 |
River Mistonia[]
Stage 1: Down by the River[]
Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 3 |
Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 5 |
Spill Goo | Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. | - |
Spill Goo | Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. | - |
Stage 2: Frolicking in the Shallows[]
Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged Horizon Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 2 |
Charged Column Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 4 |
Guided Beam II | Aims 2 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 7 |
Stage 3: Icy Spikes[]
Costs 5 stamina to enter and consists of 3 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Spread Shot | Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 3 |
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 6 |
Stage 4: Bright lights[]
Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged X Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 3 |
Charged Cross Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 5 |
Stage 5: Wolves!?[]
Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash | Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 2 |
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 5 |
Kagan Mountains[]
Stage 1: Heated Ground[]
Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Spread Shot | Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 3 |
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 5 |
Stage 2: The Banished Flame[]
Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged Cross Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 3 |
Charged Cross Beam (L) | Shoots 4 energy beam each dealing 100% of ATK as damage. | 7 |
Stage 3: Kagan's Flock[]
Costs 6 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 3 |
Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 5 |
Spill Goo | Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. | - |
Spill Goo | Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. | - |
Stage 4: Witches![]
Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Homing Shot | Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 2 |
Enchant Attack | Strengthen an ally's ATK by 15% for 3 turns. | 3 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |
Stage 5: More Challengers[]
Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Spread Shot | Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 2 |
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 5 |
Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |
Stage 6: Showdown[]
Costs 7 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash | Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 3 |
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 5 |
Sevilm Marshes[]
Stage 1: Creatures in the shrubs[]
Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 3 |
Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 5 |
Stage 2: Tainted Sheep[]
Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Heal | Recovers health equal to 200% of this unit's REC. | 2 |
Homing Shot | Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 3 |
Stage 3: Murky Waters[]
Costs 6 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 2 |
Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 4 |
Homing Shot | Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |
Spill Goo | Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. | - |
Spill Goo | Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. | - |
Stage 4: Sevilm's Hampigs[]
Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Spread Shot | Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 2 |
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 5 |
Hibernate | Regenerates HP equivalent to 90% of this unit's REC every turn. | - |
Stage 5: Haunted Marshes[]
Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged X Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 4 |
Guided Beam | Aims 1 concentrated beam of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 7 |
Stage 6: Tooth and Nail[]
Costs 8 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Homing Shot | Shoots 4 guided projectiles which home to an enemy, each dealing 49% of this unit's ATK in damage. | 3 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 42% of this unit's ATK in damage. | 7 |
Homing Shot III | Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 13 |
Rygal Monastery[]
Stage 1: A Cave![]
Costs 6 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 120% of ATK. Damage and area increases with distance. | 3 |
Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 120% of ATK. Damage and area increases with distance. | 7 |
Stage 2: Prophetic Hampig[]
Costs 6 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Spread Shot | Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 3 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |
Hibernate | Regenerates HP equivalent to 70% of this unit's REC every turn. | - |
Stage 3: Wisp of Rygal[]
Costs 7 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged Cross Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 3 |
Guided Beam | Aims 1 concentrated beam of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 6 |
Stage 4: Lone Wolf[]
Costs 6 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash | Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 3 |
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 5 |
Stage 5: On your way out...[]
Costs 6 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged Column Beam | Shoots 2 energy beam each dealing 125% of ATK as damage. | 3 |
Charged X Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 6 |
Stage 6: Wolf got your tongue?[]
Costs 8 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash | Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 3 |
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 5 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 8 |
Fern Valley[]
Stage 1: Wolf of Fern Valley[]
Costs 7 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 2 |
Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 5 |
Stage 2: Bleating Sheep[]
Costs 7 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Heal | Recovers health equal to 200% of this unit's REC. | 2 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 4 |
Enchant Defense | Strengthen an ally's DEF by 15% for 3 turns. | 5 |
Stage 3: Eyes of Twilight[]
Costs 8 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash | Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 2 |
Rejuvenation | Heal all teammates for 50% of each unit's REC each turn, for 2 turns. | 5 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |
Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) | - |
Stage 4: Beneath the Ferns[]
Costs 7 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Spread Shot | Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 2 |
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 4 |
Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |
Stage 5: Powers of the Fern[]
Costs 7 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Enchant Speed | Strengthen an ally's SPD by 15% for 3 turns. | 2 |
Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 3 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |
Stage 6: The Valley's Caretakers[]
Costs 9 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Enchant Speed | Strengthen an ally's SPD by 15% for 3 turns. | 2 |
Quickening Song | All teammates gain 15% of this unit's SPD for 2 turns. | 4 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 42% of this unit's ATK in damage. | 6 |
Rymia Lighthouse[]
Stage 1: Hampunzel[]
Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 2 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |
Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |
Stage 2: Keepers of the Sanctum[]
Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Enchant Defense | Strengthen an ally's DEF by 15% for 3 turns. | 2 |
Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 3 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |
Stage 3: Rymia's Guardian[]
Costs 9 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Enchant Speed | Strengthen an ally's SPD by 15% for 3 turns. | 2 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 4 |
Embracing Song | All teammates gain 15% DEF for 2 turns. | 5 |
Stage 4: The Spirit of Rymia[]
Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged X Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 3 |
Guided Beam II | Aims 2 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 5 |
Charged Cross Beam | Shoots 4 energy beam each dealing 120% of ATK as damage. | 7 |
Stage 5: Hampigs... Everywhere![]
Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Spiral Shot | Shoots 1 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. | 3 |
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 7 |
Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |
Stage 6: Cat in the Light Chamber[]
Costs 10 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 3 |
Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 5 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |
Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) | - |
Mezir Desert[]
Stage 1: Watchful Gaze[]
Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 2 |
Homing Shot | Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 3 |
Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 7 |
Stage 2: Killer Instincts[]
Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 2 |
Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 5 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |
Stage 3: A Funny Sight[]
Costs 9 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 3 |
Enchant Defense | Strengthen an ally's DEF by 15% for 3 turns. | 4 |
Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 7 |
Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |
Stage 4: What do they eat?[]
Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 2 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |
Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |
Stage 5: Mezir's Trap[]
Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Enchant Speed | Strengthen an ally's SPD by 15% for 3 turns. | 2 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |
Empowering Song | All teammates gain 15% of this unit's ATK for 2 turns. | 7 |
Stage 6: Desert Hunters[]
Costs 10 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 3 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |
Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) | - |
Honum Ruins[]
Stage 1: A Hero's Trial[]
Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 3 |
Slash | Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 5 |
Blades of Fury | Dishes out 14 savage attacks, each dealing 35% of this unit's ATK in damage, on random enemies. | 7 |
Stage 2: Honum's Pet[]
Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 3 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |
Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |
Stage 3: A Hero's Return[]
Costs 10 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 3 |
Slash | Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 5 |
Blades of Fury | Dishes out 14 savage attacks, each dealing 35% of this unit's ATK in damage, on random enemies. | 7 |
Stage 4: All Grown Up[]
Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Spread Shot | Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 2 |
Homing Shot | Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 3 |
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 7 |
Hibernate | Regenerates HP equivalent to 50% of this unit's REC every turn. | - |
Stage 5: Mistresses of Honum[]
Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Enchant Speed | Strengthen an ally's SPD by 15% for 3 turns. | 2 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |
Beguiling Song | All enemies lose 15% ATK for 2 turns. | 7 |
Stage 6: A Hero's Revenge[]
Costs 11 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 3 |
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 5 |
Blades of Fury | Dishes out 14 savage attacks, each dealing 35% of this unit's ATK in damage, on random enemies. | 7 |
Wyr Sanctuary[]
Stage 1: Wyrwolf[]
Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 2 |
Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 5 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |
Stage 2: Distress-causing damsels[]
Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Enchant Speed | Strengthen an ally's SPD by 15% for 3 turns. | 2 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |
Purging Song | Fires 14 crescents of pure light that surge in random directions, damaging enemies based on 50% of this unit's REC. | 7 |
Stage 3: Bright Lights[]
Costs 10 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged X Beam | Shoots 4 energy beam each dealing 100% of ATK as damage. | 3 |
Charged Cross Beam (L) | Shoots 4 energy beam each dealing 100% of ATK as damage. | 5 |
Guided Beam II | Aims 2 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 7 |
Stage 4: Shorn, the Sheep[]
Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Heal | Recovers health equal to 200% of this unit's REC. | 2 |
Elemental Healing | Heal each teammate of the same element for 130% of this unit's REC. | 3 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |
Stage 5: Wyrwolf 2.0[]
Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 3 |
Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 5 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |
Stage 6: Meow's the word[]
Costs 11 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash | Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 2 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 7 |
Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) | - |
Mystic Grove[]
Stage 1: Mysterious Glow[]
Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Guided Beam III (L) | Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 3 |
Charged Cross Beam II (L) | Shoots 8 energy beam each dealing 100% of ATK as damage. | 5 |
Charged X Beam II (L) | Shoots 8 energy beam each dealing 100% of ATK as damage. | 8 |
Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |
Stage 2: Witches & Pumpkins[]
Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Enchant Defense | Strengthen an ally's DEF by 27% for 3 turns. | 2 |
Charged Burst II | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. | 5 |
Spiral Shot | Shoots 1 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. | 7 |
Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |
Stage 3: Beasts of the Grove[]
Costs 11 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 3 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |
Rupture | Inflict the 'Bleed' status on all enemies for 2 turns. | 8 |
Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) | - |
Stage 4: Woolly Assault[]
Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Heal II | Recovers health equal to 300% of this unit's REC. | 2 |
Elemental Healing II | Heal each teammate of the same element for 200% of this unit's REC. | 4 |
Homing Shot III | Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 7 |
Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |
Stage 5: Yet More Sheep[]
Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Split Shot II | Shoots 2 wave(s) of 8 projectiles at fixed directions around this unit, each dealing 80% of this unit's ATK as damage. | 4 |
Elemental Healing | Heal each teammate of the same element for 130% of this unit's REC. | 6 |
Homing Shot III | Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 9 |
Vengeful | Strengthen unit's ATK by 5% for each teammate killed. | - |
Stage 6: Grove Guardian[]
Costs 12 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Enchant Attack | Strengthen an ally's ATK by 15% for 3 turns. | 3 |
Summon Minions | Summons minions to its aid. | 5 |
Homing Shot III | Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 8 |
Vengeful | Strengthen unit's ATK by 5% for each teammate killed. | - |
Rief Coast[]
Stage 1: Slime on the Water[]
Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Goo Catapult | Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 2 |
Goo Catapult II | Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. | 5 |
Poisonous Goo | Support skill hits have a 35% chance to inflict the 'Poison' status for 2 turns. | - |
Magic Resistant | 25% chance to avoid negative status effects. | - |
Stage 2: Wisp Lord[]
Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Guided Beam III (L) | Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 4 |
Charged Cross Beam II (L) | Shoots 8 energy beam each dealing 100% of ATK as damage. | 7 |
Charged X Beam II (L) | Shoots 8 energy beam each dealing 100% of ATK as damage. | 10 |
Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |
Stage 3: Nymph's Wrath[]
Costs 11 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Charged Burst | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. | 3 |
Embracing Song II | All teammates gain 15% DEF for 4 turns. | 5 |
Homing Shot III | Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 9 |
Aura of Water Assault | All Water type teammates gain 15% ATK. | - |
Latent Potential | After 5 turns, this unit gains 5% additional ATK and REC per turn. | - |
Stage 4: Giant Wolf[]
Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 70% of this unit's ATK. | 4 |
Slash III | Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 7 |
Bloodthirsty | Regenerates HP equal to 10% of all damage inflicted by this unit. | - |
Bleeding Strike | Support skill hits have a 15% chance to inflict 'Bleed' status on enemies for 2 turns. | - |
Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |
Stage 5: Wolves and... Sheep?[]
Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Heal II | Recovers health equal to 300% of this unit's REC. | 2 |
Elemental Healing II | Heal each teammate of the same element for 200% of this unit's REC. | 5 |
Homing Shot III | Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 8 |
Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |
Stage 6: Beach's End[]
Costs 12 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 3 |
Rupture | Inflict the 'Bleed' status on all enemies for 2 turns. | 5 |
Slash III | Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 9 |
Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) | - |
Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |
Charz Savanna[]
Stage 1: Uninvited[]
Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Bezier Glaives | Shoots 2 glaives on curved trajectories each dealing 35% of this unit's ATK in damage to all enemies in their path. | 3 |
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 5 |
Pyre Slash | Fires 7 crescents of flame that surge in random directions, damaging enemies for 50% of ATK. | 7 |
Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |
Stage 2: Guard Wolf[]
Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 70% of this unit's ATK. | 3 |
Rupture | Inflict the 'Bleed' status on all enemies for 2 turns. | 6 |
Bloodthirsty | Regenerates HP equal to 10% of all damage inflicted by this unit. | - |
Bleeding Strike | Support skill hits have a 15% chance to inflict 'Bleed' status on enemies for 2 turns. | - |
Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |
Stage 3: The Hero Returns[]
Costs 12 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Bezier Glaives II | Shoots 4 glaives on curved trajectories each dealing 35% of this unit's ATK in damage to all enemies in their path. | 3 |
Summon Minions | Summons minions to its aid. | 5 |
Pyre Slash | Fires 7 crescents of flame that surge in random directions, damaging enemies for 50% of ATK. | 8 |
Vengeful | Strengthen unit's ATK by 5% for each teammate killed. | - |
Stage 4: Guardian Magi[]
Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Mass Enchant Attack | Strengthen all allies ATK by 15% for 3 turns. | 3 |
Charged Burst II | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. | 3 |
Mass Assault | All teammates (excluding self) will activate their next attack. | 5 |
Magic Resistant | 25% chance to avoid negative status effects. | - |
Stage 5: The Elite Guard[]
Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Power Sap | Weaken all enemies ATK and REC by 20% for 2 turns. | 3 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |
Spiral Shot III | Shoots 3 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. | 9 |
Vengeful | Strengthen unit's ATK by 5% for each teammate killed. | - |
Stage 6: Formidable Form[]
Costs 13 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Bezier Glaives III | Shoots 6 glaives on curved trajectories each dealing 35% of this unit's ATK in damage to all enemies in their path. | 4 |
Rupture | Inflict the 'Bleed' status on all enemies for 2 turns. | 6 |
Pyre Slash II | Fires 12 crescents of flame that surge in random directions, damaging enemies for 50% of ATK. | 8 |
Latent Potential | After 5 turns, this unit gains 5% additional ATK and REC per turn. | - |
Pallid Peaks[]
Stage 1: A Cold Breakfast[]
Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 3 |
Mass Assault | All teammates (excluding self) will activate their next attack. | 5 |
Tit for Tat | This unit's support skill is activated 1 times when a teammate is killed. | - |
Hibernate | Regenerates HP equivalent to 70% of this unit's REC every turn. | - |
Enrage | ATK and REC is increased by 15% when it's HP is below 30%. | - |
Stage 2: Take Evasive Action![]
Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Mass Cripple Attack | Weaken all enemies ATK by 15% for 3 turns. | 3 |
Charged Burst II | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. | 5 |
Spiral Shot II | Shoots 2 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. | 9 |
Vengeful | Strengthen unit's ATK by 5% for each teammate killed. | - |
Stage 3: Disregard All Warnings[]
Costs 12 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Mass Healing | Heal each teammate for 100% of this unit's REC. | 3 |
Homing Shot II | Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 5 |
Purging Song II | Fires 21 crescents of pure light that surge in random directions, damaging enemies based on 50% of this unit's REC. | 8 |
Magic Resistant | 25% chance to avoid negative status effects. | - |
Stage 4: Phantom Army[]
Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Guided Beam III (L) | Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 3 |
Guided Beam III (L) | Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 5 |
Charged Cross Beam II (L) | Shoots 8 energy beam each dealing 100% of ATK as damage. | 8 |
Latent Potential | After 5 turns, this unit gains 5% additional ATK and REC per turn. | - |
Stage 5: Snow Wolves[]
Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 70% of this unit's ATK. | 3 |
Mass Assault | All teammates (excluding self) will activate their next attack. | 5 |
Slash III | Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 8 |
Bloodthirsty | Regenerates HP equal to 10% of all damage inflicted by this unit. | - |
Bleeding Strike | Support skill hits have a 15% chance to inflict 'Bleed' status on enemies for 2 turns. | - |
Vengeful | Strengthen unit's ATK by 5% for each teammate killed. | - |
Stage 6: Nine Lives[]
Costs 13 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Homing Shot | Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 3 |
Slash III | Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 6 |
Summon Minions | Summons minions to its aid. | 8 |
Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 6%. (Max 50%) | - |
Regeneration | Regenerates HP equivalent to 5% of this unit's Max HP every turn. | - |
Nef Abyss[]
Stage 1: Dread Guards[]
Costs 12 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Mass Cripple Defense | Weaken all enemies DEF by 15% for 3 turns. | 3 |
Guided Beam III (L) | Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. | 4 |
Summon Minions | Summons minions to its aid. | 5 |
Stage 2: Black Witches[]
Costs 12 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Power Sap | Weaken all enemies ATK and REC by 20% for 2 turns. | 3 |
Rupture | Inflict the 'Bleed' status on all enemies for 2 turns. | 4 |
Charged Burst II | Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. | 5 |
Stage 3: The Domain of Dragons[]
Costs 13 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash | Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 3 |
Toxic Fumes | Poisons all enemies for 2 turns. | 5 |
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 7 |
Latent Potential | After 5 turns, this unit gains 5% additional ATK and REC per turn. | - |
Stage 4: Darkness Thrives[]
Costs 12 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Mass Enchant Speed | Strengthen all allies SPD by 15% for 3 turns. | 3 |
Beguiling Song II | All enemies lose 15% ATK for 4 turns. | 4 |
Homing Shot III | Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. | 8 |
Vengeful | Strengthen unit's ATK by 5% for each teammate killed. | - |
Stage 5: The Grimalkin[]
Costs 12 stamina to enter and consists of 4 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash | Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 2 |
Summon Minions | Summons minions to its aid. | 5 |
Spiral Shot II | Shoots 2 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. | 9 |
Adaptation | During a single turn, every attack on this unit will increase its damage resistance by 6%. (Max 50%) | - |
Bloodthirsty | Regenerates HP equal to 10% of all damage inflicted by this unit. | - |
Magic Resistant | 25% chance to avoid negative status effects. | - |
Stage 6: The Gateway[]
Costs 14 stamina to enter and consists of 5 waves of units.
Boss unit:
Skill Name | Skill Description | Cooldown |
---|---|---|
Slash II | Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. | 3 |
Spread Shot II | Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. | 6 |
Shockwave | Stuns all enemies for 2 turns. | 8 |
Poisonous | Support skill hits have a 25% chance to inflict the 'Poison' status for 2 turns. | - |
Bloodthirsty | Regenerates HP equal to 10% of all damage inflicted by this unit. | - |