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There is a main questline in Battle Spheres that you can follow on the World Map. It is shown by a path of golden discs. Clearing the final stage of main quest dungeon typically rewards you with 10 Gems.

Collie Town[]

Stage 1: Something Slimey...[]

Costs 3 stamina to enter and consists of 3 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 3
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 5

Possible capture-able units:


Stage 2: Slime Attack![]

Costs 3 stamina to enter and consists of 3 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 2
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 4

Possible capture-able units:


Stage 3: Tipsy Wispy[]

Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged Horizon Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 2
Charged Column Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 4

Possible capture-able units:


Veldt Prairie[]

Stage 1: Destiny[]

Costs 3 stamina to enter and consists of 3 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 2
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 4

Possible capture-able units: No No


Stage 2: Prickly Beasts[]

Costs 3 stamina to enter and consists of 3 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 2
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 5

Possible capture-able units: No No No


Stage 3: Journey[]

Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged Column Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 2
Charged Horizon Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 4

Possible capture-able units: No No No


Stage 4: Protectors[]

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged Column Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 2
Charged Cross Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 5

Possible capture-able units: No No


River Mistonia[]

Stage 1: Down by the River[]

Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 3
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 5
Spill Goo Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. -
Spill Goo Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. -

Possible capture-able units: No No No


Stage 2: Frolicking in the Shallows[]

Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged Horizon Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 2
Charged Column Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 4
Guided Beam II Aims 2 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 7

Possible capture-able units: No No


Stage 3: Icy Spikes[]

Costs 5 stamina to enter and consists of 3 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 3
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 6

Possible capture-able units: No No No


Stage 4: Bright lights[]

Costs 4 stamina to enter and consists of 3 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged X Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 3
Charged Cross Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 5

Possible capture-able units: No No No


Stage 5: Wolves!?[]

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5

Possible capture-able units: No No


Kagan Mountains[]

Stage 1: Heated Ground[]

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 3
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 5

Possible capture-able units: No No No


Stage 2: The Banished Flame[]

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged Cross Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 3
Charged Cross Beam (L) Shoots 4 energy beam each dealing 100% of ATK as damage. 7

Possible capture-able units: No No No No


Stage 3: Kagan's Flock[]

Costs 6 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 3
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 5
Spill Goo Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. -
Spill Goo Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. -

Possible capture-able units: No No No


Stage 4: Witches![]

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Homing Shot Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 2
Enchant Attack Strengthen an ally's ATK by 15% for 3 turns. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5

Possible capture-able units: No No No No No


Stage 5: More Challengers[]

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 2
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 5
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: No No No No No


Stage 6: Showdown[]

Costs 7 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5

Possible capture-able units: No No No No No


Sevilm Marshes[]

Stage 1: Creatures in the shrubs[]

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 3
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 5

Possible capture-able units: No No No No


Stage 2: Tainted Sheep[]

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Heal Recovers health equal to 200% of this unit's REC. 2
Homing Shot Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 3

Possible capture-able units: No No No No


Stage 3: Murky Waters[]

Costs 6 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 2
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 4
Homing Shot Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7
Spill Goo Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. -
Spill Goo Drops puddle(s) of goo onto the field that slows enemies' speed by 40% and deal 35% of ATK as damage when tread over. Slow effects by Goo do not stack. -

Possible capture-able units: No No No No No


Stage 4: Sevilm's Hampigs[]

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 2
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 5
Hibernate Regenerates HP equivalent to 90% of this unit's REC every turn. -

Possible capture-able units: No No No No No No


Stage 5: Haunted Marshes[]

Costs 5 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged X Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 4
Guided Beam Aims 1 concentrated beam of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 7

Possible capture-able units: No No No No No No


Stage 6: Tooth and Nail[]

Costs 8 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Homing Shot Shoots 4 guided projectiles which home to an enemy, each dealing 49% of this unit's ATK in damage. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 42% of this unit's ATK in damage. 7
Homing Shot III Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 13

Possible capture-able units: No No No No No


Rygal Monastery[]

Stage 1: A Cave![]

Costs 6 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 120% of ATK. Damage and area increases with distance. 3
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 120% of ATK. Damage and area increases with distance. 7

Possible capture-able units: No No No No No


Stage 2: Prophetic Hampig[]

Costs 6 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Hibernate Regenerates HP equivalent to 70% of this unit's REC every turn. -

Possible capture-able units: No No No No


Stage 3: Wisp of Rygal[]

Costs 7 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged Cross Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 3
Guided Beam Aims 1 concentrated beam of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 6

Possible capture-able units: No No No No No No


Stage 4: Lone Wolf[]

Costs 6 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5

Possible capture-able units: No No No No No


Stage 5: On your way out...[]

Costs 6 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged Column Beam Shoots 2 energy beam each dealing 125% of ATK as damage. 3
Charged X Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 6

Possible capture-able units: No No No No No


Stage 6: Wolf got your tongue?[]

Costs 8 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 8

Possible capture-able units: No No No No No


Fern Valley[]

Stage 1: Wolf of Fern Valley[]

Costs 7 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 5

Possible capture-able units: No No No No No


Stage 2: Bleating Sheep[]

Costs 7 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Heal Recovers health equal to 200% of this unit's REC. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 4
Enchant Defense Strengthen an ally's DEF by 15% for 3 turns. 5

Possible capture-able units: No No No No No No


Stage 3: Eyes of Twilight[]

Costs 8 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Rejuvenation Heal all teammates for 50% of each unit's REC each turn, for 2 turns. 5
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) -

Possible capture-able units: No No No No No


Stage 4: Beneath the Ferns[]

Costs 7 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 2
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 4
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: No No No No No


Stage 5: Powers of the Fern[]

Costs 7 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Enchant Speed Strengthen an ally's SPD by 15% for 3 turns. 2
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5

Possible capture-able units: No No No No No No No No


Stage 6: The Valley's Caretakers[]

Costs 9 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Enchant Speed Strengthen an ally's SPD by 15% for 3 turns. 2
Quickening Song All teammates gain 15% of this unit's SPD for 2 turns. 4
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 42% of this unit's ATK in damage. 6

Possible capture-able units: No No No No No No


Rymia Lighthouse[]

Stage 1: Hampunzel[]

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: No No No No No No


Stage 2: Keepers of the Sanctum[]

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Enchant Defense Strengthen an ally's DEF by 15% for 3 turns. 2
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7

Possible capture-able units: No No No No No No


Stage 3: Rymia's Guardian[]

Costs 9 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Enchant Speed Strengthen an ally's SPD by 15% for 3 turns. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 4
Embracing Song All teammates gain 15% DEF for 2 turns. 5

Possible capture-able units: No No No No No No


Stage 4: The Spirit of Rymia[]

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged X Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 3
Guided Beam II Aims 2 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 5
Charged Cross Beam Shoots 4 energy beam each dealing 120% of ATK as damage. 7

Possible capture-able units: No No No No No No


Stage 5: Hampigs... Everywhere![]

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Spiral Shot Shoots 1 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. 3
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 7
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: No No No No No No


Stage 6: Cat in the Light Chamber[]

Costs 10 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 5
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) -

Possible capture-able units: No No No No No No No


Mezir Desert[]

Stage 1: Watchful Gaze[]

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Homing Shot Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 3
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 7

Possible capture-able units: No No No No


Stage 2: Killer Instincts[]

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 5
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7

Possible capture-able units: No No No


Stage 3: A Funny Sight[]

Costs 9 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 3
Enchant Defense Strengthen an ally's DEF by 15% for 3 turns. 4
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 7
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: No No No No No No No No


Stage 4: What do they eat?[]

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: No No No No No No


Stage 5: Mezir's Trap[]

Costs 8 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Enchant Speed Strengthen an ally's SPD by 15% for 3 turns. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Empowering Song All teammates gain 15% of this unit's ATK for 2 turns. 7

Possible capture-able units: No No No No No No No


Stage 6: Desert Hunters[]

Costs 10 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) -

Possible capture-able units: No No No No No No No


Honum Ruins[]

Stage 1: A Hero's Trial[]

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 3
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5
Blades of Fury Dishes out 14 savage attacks, each dealing 35% of this unit's ATK in damage, on random enemies. 7

Possible capture-able units: No No No No No No No


Stage 2: Honum's Pet[]

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: No No No No No No


Stage 3: A Hero's Return[]

Costs 10 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 3
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5
Blades of Fury Dishes out 14 savage attacks, each dealing 35% of this unit's ATK in damage, on random enemies. 7

Possible capture-able units: No No No No No No


Stage 4: All Grown Up[]

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot Shoots 1 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 2
Homing Shot Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 3
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 7
Hibernate Regenerates HP equivalent to 50% of this unit's REC every turn. -

Possible capture-able units: No No No No No No No


Stage 5: Mistresses of Honum[]

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Enchant Speed Strengthen an ally's SPD by 15% for 3 turns. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Beguiling Song All enemies lose 15% ATK for 2 turns. 7

Possible capture-able units: No No No No No No


Stage 6: A Hero's Revenge[]

Costs 11 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 3
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5
Blades of Fury Dishes out 14 savage attacks, each dealing 35% of this unit's ATK in damage, on random enemies. 7

Possible capture-able units: No No No No No No No No


Wyr Sanctuary[]

Stage 1: Wyrwolf[]

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 5
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7

Possible capture-able units: No No No No No No No No


Stage 2: Distress-causing damsels[]

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Enchant Speed Strengthen an ally's SPD by 15% for 3 turns. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Purging Song Fires 14 crescents of pure light that surge in random directions, damaging enemies based on 50% of this unit's REC. 7

Possible capture-able units: No No No No No No


Stage 3: Bright Lights[]

Costs 10 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged X Beam Shoots 4 energy beam each dealing 100% of ATK as damage. 3
Charged Cross Beam (L) Shoots 4 energy beam each dealing 100% of ATK as damage. 5
Guided Beam II Aims 2 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 7

Possible capture-able units: No No No No No


Stage 4: Shorn, the Sheep[]

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Heal Recovers health equal to 200% of this unit's REC. 2
Elemental Healing Heal each teammate of the same element for 130% of this unit's REC. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7

Possible capture-able units: No No No No No No No No


Stage 5: Wyrwolf 2.0[]

Costs 9 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 5
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7

Possible capture-able units: No No No No No


Stage 6: Meow's the word[]

Costs 11 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 7
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) -

Possible capture-able units: No No No No No No No No


Mystic Grove[]

Stage 1: Mysterious Glow[]

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Guided Beam III (L) Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 3
Charged Cross Beam II (L) Shoots 8 energy beam each dealing 100% of ATK as damage. 5
Charged X Beam II (L) Shoots 8 energy beam each dealing 100% of ATK as damage. 8
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: No No No No No


Stage 2: Witches & Pumpkins[]

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Enchant Defense Strengthen an ally's DEF by 27% for 3 turns. 2
Charged Burst II Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. 5
Spiral Shot Shoots 1 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. 7
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: No No No No


Stage 3: Beasts of the Grove[]

Costs 11 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Rupture Inflict the 'Bleed' status on all enemies for 2 turns. 8
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) -

Possible capture-able units: No No No No No No No No


Stage 4: Woolly Assault[]

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Heal II Recovers health equal to 300% of this unit's REC. 2
Elemental Healing II Heal each teammate of the same element for 200% of this unit's REC. 4
Homing Shot III Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 7
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: No No No No No No


Stage 5: Yet More Sheep[]

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Split Shot II Shoots 2 wave(s) of 8 projectiles at fixed directions around this unit, each dealing 80% of this unit's ATK as damage. 4
Elemental Healing Heal each teammate of the same element for 130% of this unit's REC. 6
Homing Shot III Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 9
Vengeful Strengthen unit's ATK by 5% for each teammate killed. -

Possible capture-able units: No No No No


Stage 6: Grove Guardian[]

Costs 12 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Enchant Attack Strengthen an ally's ATK by 15% for 3 turns. 3
Summon Minions Summons minions to its aid. 5
Homing Shot III Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 8
Vengeful Strengthen unit's ATK by 5% for each teammate killed. -

Possible capture-able units: No No No No No No No No


Rief Coast[]

Stage 1: Slime on the Water[]

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Goo Catapult Lob 1 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 2
Goo Catapult II Lob 2 projectile at the nearest enemy, dealing 100% of ATK. Damage and area increases with distance. 5
Poisonous Goo Support skill hits have a 35% chance to inflict the 'Poison' status for 2 turns. -
Magic Resistant 25% chance to avoid negative status effects. -

Possible capture-able units: No No No No No No No


Stage 2: Wisp Lord[]

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Guided Beam III (L) Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 4
Charged Cross Beam II (L) Shoots 8 energy beam each dealing 100% of ATK as damage. 7
Charged X Beam II (L) Shoots 8 energy beam each dealing 100% of ATK as damage. 10
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: No No No No


Stage 3: Nymph's Wrath[]

Costs 11 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Charged Burst Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 1time. 3
Embracing Song II All teammates gain 15% DEF for 4 turns. 5
Homing Shot III Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 9
Aura of Water Assault All Water type teammates gain 15% ATK. -
Latent Potential After 5 turns, this unit gains 5% additional ATK and REC per turn. -

Possible capture-able units: No No No No No No No No


Stage 4: Giant Wolf[]

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 70% of this unit's ATK. 4
Slash III Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 7
Bloodthirsty Regenerates HP equal to 10% of all damage inflicted by this unit. -
Bleeding Strike Support skill hits have a 15% chance to inflict 'Bleed' status on enemies for 2 turns. -
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: No No No No No No


Stage 5: Wolves and... Sheep?[]

Costs 10 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Heal II Recovers health equal to 300% of this unit's REC. 2
Elemental Healing II Heal each teammate of the same element for 200% of this unit's REC. 5
Homing Shot III Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 8
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: No No No


Stage 6: Beach's End[]

Costs 12 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Rupture Inflict the 'Bleed' status on all enemies for 2 turns. 5
Slash III Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 9
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 5%. (Max 50%) -
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: No No No No No No


Charz Savanna[]

Stage 1: Uninvited[]

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Bezier Glaives Shoots 2 glaives on curved trajectories each dealing 35% of this unit's ATK in damage to all enemies in their path. 3
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 5
Pyre Slash Fires 7 crescents of flame that surge in random directions, damaging enemies for 50% of ATK. 7
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: No No No No


Stage 2: Guard Wolf[]

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 70% of this unit's ATK. 3
Rupture Inflict the 'Bleed' status on all enemies for 2 turns. 6
Bloodthirsty Regenerates HP equal to 10% of all damage inflicted by this unit. -
Bleeding Strike Support skill hits have a 15% chance to inflict 'Bleed' status on enemies for 2 turns. -
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: No No No No No No No No No


Stage 3: The Hero Returns[]

Costs 12 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Bezier Glaives II Shoots 4 glaives on curved trajectories each dealing 35% of this unit's ATK in damage to all enemies in their path. 3
Summon Minions Summons minions to its aid. 5
Pyre Slash Fires 7 crescents of flame that surge in random directions, damaging enemies for 50% of ATK. 8
Vengeful Strengthen unit's ATK by 5% for each teammate killed. -

Possible capture-able units: No No No No No


Stage 4: Guardian Magi[]

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Mass Enchant Attack Strengthen all allies ATK by 15% for 3 turns. 3
Charged Burst II Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. 3
Mass Assault All teammates (excluding self) will activate their next attack. 5
Magic Resistant 25% chance to avoid negative status effects. -

Possible capture-able units: No No No No No No No


Stage 5: The Elite Guard[]

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Power Sap Weaken all enemies ATK and REC by 20% for 2 turns. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Spiral Shot III Shoots 3 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. 9
Vengeful Strengthen unit's ATK by 5% for each teammate killed. -

Possible capture-able units: No No No No No No No No


Stage 6: Formidable Form[]

Costs 13 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Bezier Glaives III Shoots 6 glaives on curved trajectories each dealing 35% of this unit's ATK in damage to all enemies in their path. 4
Rupture Inflict the 'Bleed' status on all enemies for 2 turns. 6
Pyre Slash II Fires 12 crescents of flame that surge in random directions, damaging enemies for 50% of ATK. 8
Latent Potential After 5 turns, this unit gains 5% additional ATK and REC per turn. -

Possible capture-able units: No No No No No No No


Pallid Peaks[]

Stage 1: A Cold Breakfast[]

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 3
Mass Assault All teammates (excluding self) will activate their next attack. 5
Tit for Tat This unit's support skill is activated 1 times when a teammate is killed. -
Hibernate Regenerates HP equivalent to 70% of this unit's REC every turn. -
Enrage ATK and REC is increased by 15% when it's HP is below 30%. -

Possible capture-able units: No No


Stage 2: Take Evasive Action![]

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Mass Cripple Attack Weaken all enemies ATK by 15% for 3 turns. 3
Charged Burst II Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. 5
Spiral Shot II Shoots 2 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. 9
Vengeful Strengthen unit's ATK by 5% for each teammate killed. -

Possible capture-able units: No No No No


Stage 3: Disregard All Warnings[]

Costs 12 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Mass Healing Heal each teammate for 100% of this unit's REC. 3
Homing Shot II Shoots 8 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 5
Purging Song II Fires 21 crescents of pure light that surge in random directions, damaging enemies based on 50% of this unit's REC. 8
Magic Resistant 25% chance to avoid negative status effects. -

Possible capture-able units: No No No No No No No


Stage 4: Phantom Army[]

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Guided Beam III (L) Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 3
Guided Beam III (L) Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 5
Charged Cross Beam II (L) Shoots 8 energy beam each dealing 100% of ATK as damage. 8
Latent Potential After 5 turns, this unit gains 5% additional ATK and REC per turn. -

Possible capture-able units: No No No No No


Stage 5: Snow Wolves[]

Costs 11 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 70% of this unit's ATK. 3
Mass Assault All teammates (excluding self) will activate their next attack. 5
Slash III Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 8
Bloodthirsty Regenerates HP equal to 10% of all damage inflicted by this unit. -
Bleeding Strike Support skill hits have a 15% chance to inflict 'Bleed' status on enemies for 2 turns. -
Vengeful Strengthen unit's ATK by 5% for each teammate killed. -

Possible capture-able units: No No No No


Stage 6: Nine Lives[]

Costs 13 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Homing Shot Shoots 4 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 3
Slash III Inflicts 6 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 6
Summon Minions Summons minions to its aid. 8
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 6%. (Max 50%) -
Regeneration Regenerates HP equivalent to 5% of this unit's Max HP every turn. -

Possible capture-able units: No No No No No No No No No


Nef Abyss[]

Stage 1: Dread Guards[]

Costs 12 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Mass Cripple Defense Weaken all enemies DEF by 15% for 3 turns. 3
Guided Beam III (L) Aims 3 concentrated beams of light at random enemy, damaging all enemies in its path. Deals 75% of this unit's ATK in damage. 4
Summon Minions Summons minions to its aid. 5

Possible capture-able units: No No No No No


Stage 2: Black Witches[]

Costs 12 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Power Sap Weaken all enemies ATK and REC by 20% for 2 turns. 3
Rupture Inflict the 'Bleed' status on all enemies for 2 turns. 4
Charged Burst II Ignites the surrounding air in a small radius, dealing 120% of this unit's ATK in damage to each enemy caught in the explosion 2 times. 5

Possible capture-able units: No No No No No No No


Stage 3: The Domain of Dragons[]

Costs 13 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Toxic Fumes Poisons all enemies for 2 turns. 5
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 7
Latent Potential After 5 turns, this unit gains 5% additional ATK and REC per turn. -

Possible capture-able units: No No No No No No No


Stage 4: Darkness Thrives[]

Costs 12 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Mass Enchant Speed Strengthen all allies SPD by 15% for 3 turns. 3
Beguiling Song II All enemies lose 15% ATK for 4 turns. 4
Homing Shot III Shoots 12 guided projectiles which home to an enemy, each dealing 35% of this unit's ATK in damage. 8
Vengeful Strengthen unit's ATK by 5% for each teammate killed. -

Possible capture-able units: No No No


Stage 5: The Grimalkin[]

Costs 12 stamina to enter and consists of 4 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash Inflicts 2 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 2
Summon Minions Summons minions to its aid. 5
Spiral Shot II Shoots 2 wave(s) of 32 projectiles at fixed directions around this unit, each dealing 35% of this unit's ATK as damage. 9
Adaptation During a single turn, every attack on this unit will increase its damage resistance by 6%. (Max 50%) -
Bloodthirsty Regenerates HP equal to 10% of all damage inflicted by this unit. -
Magic Resistant 25% chance to avoid negative status effects. -

Possible capture-able units: No No No No No No


Stage 6: The Gateway[]

Costs 14 stamina to enter and consists of 5 waves of units.
Boss unit: No

Boss Skills
Skill Name Skill Description Cooldown
Slash II Inflicts 4 slashing attacks targeted at the nearest enemy, damaging all enemies caught in the backlash for 50% of this unit's ATK. 3
Spread Shot II Shoots 2 wave(s) of 16 projectiles at fixed directions around this unit, each dealing 50% of this unit's ATK as damage. 6
Shockwave Stuns all enemies for 2 turns. 8
Poisonous Support skill hits have a 25% chance to inflict the 'Poison' status for 2 turns. -
Bloodthirsty Regenerates HP equal to 10% of all damage inflicted by this unit. -

Possible capture-able units: No No No No No No No No No No


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